Wednesday, June 9, 2010

Future of Tech: Rapture for the Geeks - Richard Dooling

Will computers take over? In his book, Rapture for the Geeks, Richard Dooling foresees disturbing, as well as dreamlike, future cases in which technology meddles in human affairs. Dooling suspects that there is a great possibility that technology will surpass humans in a few, if not a couple, decades. Whether it is exploring the ways in which people interact with technology today or explaining computer/human evolution, Dooling’s theories revolve around a constant mind-boggling topic that of which is whether or not computers will one day acquire consciousness.

Addiction is also referred to as well. Writing, searching, modifying, buying, exploring, learning; people spend countless hours on the computer. Computers deter people from spending time with family, friends, but in general, other humans. Dooling refers to people storing everything on their computers. Memos, music, documents, photos; people’s lives are stored on their computers. Encountering a tiny gliche with computer hardware can destroy a big chuck of your life if you did not create a back-up for your hardrive. Coincidentally, I had undergone this tragedy recently yet to a minor degree. With hopes of recuperation, my hardrive is in the freezer as we speak. I feel as if I’ve been robbed. Thankfully, my hardrive is relatively new so only a couple months worth of files had been destroyed.

Dooling further ponders. “Is the computer just our latest tool or are we worshipping it?” He notes that people acquire relationships with gadgets and computers just as they do with their boats, cars, and guns. They will even name their widgets which further expresses their love affair with technology. But, the only significant difference between computers and, for example, cars is that computers evolve and advance at a MUCH greater rate. Ray Kurzweil, futurist, is later introduced. He explores technological acceleration and emphasizes on “Moore’s Law.” The concept of Moore’s Law explains that computer’s memory, chips, motherboards, and hardrives are growing exponentially every two years; each breakthrough arrives twice as fast as the previous. Computers switched from megabytes to gigabytes in a matter of five years. It took 14 years for the personal computer to evolve into the World Wide Web. Our iPods and phones are minimizing and advancing constantly. Google is continually improving at guessing what we are thinking to write even before we have even finished writing it. Soon we might all be communicating via teleporte system, projections of 3D-image actual life-sized people. We, humans, are everything but close to the rate at which technology advances. Our biological evolution rate is snail slow; it will take nearly 4 million years for our brains to simply triple. Comparing such rates is a little frightening. Yet, these rates can work to human’s advantage. Technology staying under our control could then perfect life for humans, but would it really be that great? Technology could then give us whatever we need and desire. Values of dreams and pleasures would soon deter. How many times can one win at playing the slot machine or lottery? Could immortality become an option? What would flawless humans wander the earth pointlessly for? Perhaps, technology will not abide our rules, regulations, wants, and needs. What if a billion super computers combine with one another and gang up on us humans instead? Similarily, isn’t this already occurring already with the internet?

Such mentality might bring about disturbance or anxiety. Yet if that is the case, people should resort to reading poems, visiting art galleries, going to plays, and/or listening to music. Computers lack creativity and soul. People need to remember that although computers might become a lot smarter than us, they still have no ambitions, appetites, emotions, or destructive impulses. Dooling speculates that a computer does not have intelligence or consciousness hence scientists have not yet invented one with sapient qualities. This ideology coincides with that of Mentor Cana's in his Critique of McLuhans' Technological Determisism Viewpoint or Lack of One Thereof. Mainly, Cana stresses that computers do not have a brain/thought process which concludes that they are merely mediums which compliment people’s activities. This belief counters McLuhan's of which “human society is helpless and must, or eventually ought to succumb to the technological forces.” Is creating a computer with sapient features even possible? Even if so, scientists would not go out of their way to create machines with appetites and killer instincts. Then again, scientists might just create these sapient machines just to prove that they can; well, they did, in fact, create the atomic bomb. The author makes a reference of this with Terry Pratchett's quote, "Some people would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, and a sign on it saying " End-of-the-World Switch. PLEASE DO NOT TOUCH" the paint wouldn't even have time to dry." Though, numerous experiments have been made and tested out by the “Turing Test,” which is an examination of technological forms for human intelligence, yet none have succeeded.

The concept of “technological singularity” is later introduced. Singularity, although a mind-boggling and complex subject coined by Vernor Vinge in 1982, is the future of technology and its effect on human affairs which is assumed by technological experts to take place sometime before 2030. It is a technological explosion said to most likely be beyond our comprehension. Singularity is the ideology that once scientists do create super computers with even remote human qualities, that of intelligence and consciousness, these machines will start constructing more of themselves on their own. Technology would advance at ten times the rate then it had, hence the super computers are a lot smarter than humans.

Apparently, humans will in fact become the second smartest species on the planet. But, will singularity lead to computers taking over? Dooling suggests that no matter what happens, it is apparent that humans and computers will inevitably become even more closely intertwined. He strongly recommends that ordinary people learn the basics of programming (Html, Java, Linda) to prepare for this upcoming technological phenomenon. The author makes a rather comical comparison between Americans and the rest of the world. He explains that in America many people will modify or add songs to their MySpace or Facebook page and call themselves “programmers.” Yet a real example of programming is of the practically homeless poor boy of Estonia. The boy builds a Linux computer out of spare pieces from a salvage bin. He will teach himself Html and online commerce, and use these tools to defraud Americans. This is a perfect example of Charles Darwin’s "survival of the fittest." Dooling makes it clear that it is simply up to us. Do we really want to be blindly taken over by technology? Or do we want to have some say in what happens within this technological phenomenon and in our future?


Dooling, Richard. Rapture for the Geeks. New York: Harmony Books, 2008. Print.

Wednesday, May 12, 2010

Web Site Progress

After gathering the content for my website, I organized and planned it all out. I constructed a logo and edited certain content using Adobe PhotoShop. Then, I started coding my content in notepad; I also used notepad along with CSS to style and decorate my site. For one of my pages, I embedded an interactive slideshow code in order to better display my content within my portfolio. At first, many of the images in my portfolio appeared very distorted until I messed around with their sizes in PhotoShop. Yet this task was very tedious, I finally got the slideshow to accurately depict my portfolio after a few rounds of trial and error. On my last page, which is my “contact” section, I incorporated a form creation program. I made this work by embedding an iframe to enable using this external form.

Primarily being focused on the structure of my site, I have yet to go back and edit some of my content. I also am debating of whether or not to add a couple more sections/pages to my website such as a “resume” and/or “blog.” Also, I have yet to go back and adjust a few styling issues to maintain consistency throughout my site.

Tuesday, May 11, 2010

Virtual World Vs. Reality

Often times, I'll run into people conversing about technology taking over the ways of which we communicate yet in a negative manner. Many will mention that speaking with someone, face-to-face, is a lot more personable than when sending an email, sms, instant message, etc. They'll further note that the body language and facial expressions, of which are very essential in interpersonal interactions, are not present.



Although it is apparent that in-person conversations are better rated than those online/over the phone, the gap between them both is diminishing more and more. After further researching and giving a presentation on Web 3D the other week, I can see that technologies are as if more than addressing this issue. It's a fact that virtual communities are more time-efficient, convenient, and cost-effective, yet they have also become immersive and personable. I've, firsthand, even noticed that in most virtual worlds (Second Life, Forterra Systems, etc.) these days, people are able to use body/ facial gestures when communicating. Not only does one's avatar mimic their appearance to produce an authentic experience, one can also adjust eye contact and provide handshakes/embraces to create a more valuable and intimate setting.



Computer-based simulated environments, 3D, telepresence, and real-time actions make these pseudo-communities very advantageous within the medical, business, educational, training, e-commerce, social, and gaming worlds. I have found medical virtual worlds very fascinating hence much human gestures are used for instance when operating on a wounded patient in the ER.



I'm curious of how far all of this will come. The 2009 film, Gamer, depicts this phenomenon to a greater degree, one of which there is almost no distinction between reality and the virtual world.



Categorized List of Virtual Worlds







Wednesday, April 28, 2010

CC




CC stands for Creative Commons. This nonprofit organization assists mashed-up and remixed creations. Creative Commons promotes a
compliant license of which allows artists, writers, as well as educators to lend and borrow each others' works. The possibilities are endless when allowing the opportunity to enhance other people's works. Essentially, these copyright licenses that enable a free and legal way to share works, make room for an abundance of masterpieces to arise. With 6 Creative Commons copyright licenses to choose from (Attribution, Attribution Share Alike, Attribution No Derivatives, Attribution Non-Commercial, Attribution Non-Commercial Share Alike, Attribution Non-Commercial No Derivatives) the artist can choose in which exact ways his works can be dispersed and to whom.







Creative Commons? Why not! What people can do together is out of this world... amazing! Be it building a pyramid, curing a disease, or creating the World Wide Web, those who work together can accomplish practically anything. Helping one another to build something even better brings our society and world to a whole different level; I do believe collaboration is the biggest tool of the future.








This year has been an exceptional one for Creative Commons hence a great number of organizations and corporations had joined in on the "Public Domain Day" celebration. Every year on January 1st, copyright licenses expire allowing an abundance of works to be adopted and revamped. Growth in awareness of such a great cause is groundbreaking.

Monday, April 19, 2010



In a nugget, I have studied the theories of media, technology, and communication over and beyond. In terms of my experience on the production side of those fields, I have hands-on experience with the Adobe CS4 Suite: PhotoShop, InDesign, and Illustrator. In a "Principles of Graphic Design" class, I became familiar with design and typography. With acquired tools, I have created press kits, logos, and business cards for clients.



Taking this Web Design class now, I am intrigued to learn the basics of designing and creating websites. Although I have HTML experience, I am interested in learning the strings behind web pages more in depth.



Other than enhancing and perfecting my Adobe Suite abilities, I hope to aspire skills in JavaScript, Flash, Video (FinalCut/ AfterEffects), and Dreamweaver in the future. I have dabbled in Audacity, yet I would like to further my knowledge in the program as well as others dealing with audio.

Monday, April 12, 2010

Digital Footprints







PEW: Digital Footprints

Based on: http://www.pewinternet.org/Reports/2007/Digital-Footprints.aspx



These findings explore how Web 2.0 has altered our personal data. Once your information is put out there, whether voluntarily or not, it cannot be retracted. Although the article emphasizes that 47% of internet users have looked up their digital footprint, there are still many who do not have the slightest clue of what we are dealing with here. 38% of internet users who search for their digital footprint claim that they do no find much information about themselves on the internet, so they are uncertain/unaware of the free-floating of personal information scare.


It is mind-boggling to see that even college students do not use certain language with caution, monitor their photo content, and/or set their settings to private. Even with that being said, private settings do not always mean much. Speaking from experience, I have always had all my settings for MySpace on private and yet one can Google up many of the comments I have written to others and vice versa. The simple fact that anyone off the street can see any of your personal information is a little disturbing. Just as the Social Media Revolution Video demonstrated, we will no longer be finding the news/products/services; instead they will be finding us. Ahhh!!


It is quite apparent that internet users under the age of 50 are more wary of their digital footprint hence the younger generations most likely have career-driven mindsets and do not want to jeopardize their futures. Although this might be the case, most internet users, including the younger generations, do not mind the quantity of personal information they make available to the public (60% are not concerned with the amount of their personal information floating around). If you are smart about it and are on top of the information you let off about yourself than why would it really matter of how much you put out there? In addition, since the internet promotes a more bottom-up society and narrows the gap between consumers and producers, some users might be fond of the free-floating information concept hence it sets forth more exposure for them and in a positive light.

Personally, much of my digital footprint is made up of social-networking sites and blogs. I am on Facebook, Twitter, ModelMayhem, NaszaKlasa.pl (Polish social-networking site), Vimeo, etc. To blog, I use WordPress and Blogspot. I chose these sites to keep in touch with family & friends and/or professionally network. I have been blogging for class assignments and projects yet I have started to blog outside of class to share my views with others as well as acquire a better web presence in my field. When looking up my digital footprint, news articles/photos of fashion events come up as well. I am active in the modeling/acting industry in terms of being an aspiring talent. I also work freelance by coordinating fashion shows and events. Though all of my work is of a conservative nature, I am always wary of what exactly gets published/posted hence I am/will be pursuing higher education and distinct career goals. Although I simply want to kick myself for not doing so yet, I plan to create a LinkedIn profile this week.


Out of the four categories listed in the PEW article, I believe I fall under the “Confident Creatives.” Along with the 22%, I might ego-surf “every once in awhile,” yet I do not search for my digital footprint on a regular basis. I am not as much worried of how much of my personal information is out there as I am with what kind of information it is. I keep a keen eye-out on the information that I input onto the internet; I have always monitored my activities. I feel I do not have anything to hide; yet again I am not at ease with the fact that simply anyone can obtain my contact information such as my phone number, address, etc.

Monday, March 15, 2010

The Ultimate Immersive Experience



Just as the television industry started to experience a downturn effect when competing with the internet, it hit the jackpot with two groundbreaking novelties.


It's difficult to face a medium like the internet. So immersive, engaging, and interactive, the internet has always welcomed much creative participation as well as the "bottom-up-economy." Especially with new social modes coming up constantly, the internet sucks up most peoples' attention span and extra time. Attempting to keep sane in our ever so busy lives, people love to be in the driver's seat and admire the ability to choose news happenings, shows, and activities solely based on their preferences and needs. Just as we thought that television would remain left on the backburner, it returns with an intense comeback!


This year is definitely one of the best to splurge on a new TV set. Now not only does TV bring reality to your living room with HD or Blu-Ray, yet it fulfills the state of total immersion with 3D systems. Samsung introduced its whole new TV species to stores a couple weeks ago, the Samsung Led TV. People feel as if they can almost touch the images off the screen. Yes, highly advanced 3D systems... yet internet accessibility too?! With internet connectivity, TV viewers can also check their email, social-networking sites, weather, Netflix, eBay, you name it! Who needs to go to the Blockbuster store anymore when you can stream videos right from their website.





Of course, the TV set is quite the investment (especially since it just came out). There are a few devices, such as the 3D player and 3D eyewear, as well as 3D content needed for this system to maneuver, yet simply the concept is what we need to digest.


What we really are seeing here is the merging of technologies/media of which we will most likely continue to experience over the next few years. The more we can get rid of excess portals and compress many programs into one, the more our lives will become convenient and simplified.

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